I enjoy doing the "Learn" training puzzles. But the scoring there is pretty funny.
You solve one that's a little tricky to figure out, and maybe get 2 points. You goof one that's about the same or even considerably harder, and get dinged for 12 points or something. That makes no sense to me, unless somebody is trying to keep our "grade point averages" low.
The byproduct of this could also be that someone who doesn't want to lose points takes extra time solving one, because the cost of blowing it is higher than the gain from solving it. That, to me, is really the opposite of training, because rather than learning to calculate faster (a benefit), you become accustomed to being able to take forever.
And it's also less fun if it's taking a long time. Any thoughts?
You solve one that's a little tricky to figure out, and maybe get 2 points. You goof one that's about the same or even considerably harder, and get dinged for 12 points or something. That makes no sense to me, unless somebody is trying to keep our "grade point averages" low.
The byproduct of this could also be that someone who doesn't want to lose points takes extra time solving one, because the cost of blowing it is higher than the gain from solving it. That, to me, is really the opposite of training, because rather than learning to calculate faster (a benefit), you become accustomed to being able to take forever.
And it's also less fun if it's taking a long time. Any thoughts?