I suggest that we start games where everybody is invited to suggest a move in a communal game, and every 24 hours (or other time interval) the suggested moves ("votes") are tallied, with the most popular/plurality move executed. Hence teams can play with teams, or a collection of players can verse a single strong player (like in Kasparov vs. The World, 1999).
Lichess is known for being extremely accessible to chess players, and adding this system could help to make it even more of a community.
How could we avoid spam? Well, we could only make vote chess games accessible to registered players to avoid "ballot stuffing". The second idea to prevent usage of engines during games can be to either shorten vote times (e.g. to 10 min) or to (in longer/correspondence games) utilise the anti-cheating algorhythm over several suggestions by each and every player.
[If the above explanation has been unsatisfactory, I recommend the Wikipedia explanation: en.wikipedia.org/wiki/Kasparov_versus_the_World]
Lichess is known for being extremely accessible to chess players, and adding this system could help to make it even more of a community.
How could we avoid spam? Well, we could only make vote chess games accessible to registered players to avoid "ballot stuffing". The second idea to prevent usage of engines during games can be to either shorten vote times (e.g. to 10 min) or to (in longer/correspondence games) utilise the anti-cheating algorhythm over several suggestions by each and every player.
[If the above explanation has been unsatisfactory, I recommend the Wikipedia explanation: en.wikipedia.org/wiki/Kasparov_versus_the_World]